Ubisoft's XDefiant:
UX Design for a Live Service FPS

Select features I contributed to as the UX designer on XDefiant, including accessibility, ability selection, ecommerce, monetization, and large-scale retention.

XDefiant was a first-person shooter that had iconic characters from Ubisoft's IPs as player characters.

Within 3 hours of XDefiant's launch, we hit 1 million active players, which is still considered one of Ubisoft's most successful releases.

Games are never a solo endeavor, and this was no exception. I worked on the UI team at XDefiant, and my cohort was comprised of incredibly talented people. You will see mentions of them in the projects below.

All behind-the-scenes content is post-sunset reconstruction and remains compliant with the NDA.

Gaming Systems UX Case Study Hub

XDefiant: Ability Select Restriction

I designed the UX that prevents players from picking duplicate abilities during pre-match setup. My work focused on clarity, error states, and making the restriction feel clean and readable inside a very fast-paced flow.

Gaming UI/UX Product Design XDefiant
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XDefiant: Store UX

I worked on the UX for the in-game store, reorganizing layouts and simplifying the browsing experience. I focused on navigation, item hierarchy, and localization-ready components that could scale with new content drops.

Gaming UI/UX Accessibility XDefiant
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Xdefiant: Daily Login

I designed a daily-login reward feature to support retention. I mapped the flow, built the UX, and coordinated with art and MTX to make it fit cleanly into the existing system.

Gaming UI/UX Product Design XDefiant
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XDefiant: The Lobby

I explored a cleaner lobby layout that made key info easier to find and reduced visual noise. I redesigned the hierarchy, modular pieces, and core interactions to make future features easier to plug in.

Gaming UI/UX Product Design XDefiant
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Coming Soon
XDefiant: Prestige

Coming Soon