Ubisoft's XDefiant:
UX Design for a Live Service FPS
Selected features I owned as the UX designer on XDefiant, including accessibility, ability selection, ecommerce, monetization, and large-scale retention.
XDefiant: Ability Select Restriction
I designed the UX that prevents players from picking duplicate abilities during pre-match setup. My work focused on clarity, error states, and making the restriction feel clean and readable inside a very fast-paced flow.
XDefiant: Store UX
I worked on the UX for the in-game store, reorganizing layouts and simplifying the browsing experience. I focused on navigation, item hierarchy, and localization-ready components that could scale with new content drops.
Xdefiant: Daily Login
I designed a daily-login reward feature to support retention. I mapped the flow, built the UX, and coordinated with art and MTX to make it fit cleanly into the existing system.
XDefiant: The Lobby
I explored a cleaner lobby layout that made key info easier to find and reduced visual noise. I redesigned the hierarchy, modular pieces, and core interactions to make future features easier to plug in.